{"product_id":"silent-hill-townfall","title":"SILENT HILL: Townfall","description":"\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003eReturning to an island town to ‘put things right’, Simon Ordell descends into a world of tense evasion, explosive confrontations, and mind-bending puzzles that slowly surface the truth of St. Amelia.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0099\/8588\/4260\/files\/a2804e02d726936742abb89ada1cfd0b.jpg?v=1790188324\" alt=\"\"\u003e\u003c\/p\u003e\n\u003ch2\u003eABOUT THIS GAME\u003c\/h2\u003e\n\u003cp\u003eSimon Ordell is called back to the island of St. Amelia to ‘put things right’, encountering a town lying quiet beneath a heavy fog, seemingly abandoned but not at rest.\u003c\/p\u003e\n\u003cp\u003eVenturing deeper, and driven to understand his connection to the place and its inhabitants, Simon begins to discover fragments of a past rising to the surface.\u003c\/p\u003e\n\u003cp\u003eExperienced entirely in first person, Simon must explore, evade, and survive using a limited set of weapons and tools, including the CRTV, a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged.\u003c\/p\u003e\n\u003cp\u003eSILENT HILL: Townfall is a full-length, self-contained psychological horror set against the cold, isolated backdrop of Scotland, 1996.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eExplore St. Amelia in 1996\u003c\/strong\u003e\u003cbr\u003eFog-soaked streets, abandoned communities, and forgotten corners tell their story through atmosphere and history. Reality and delusion subtly intertwine to lure players into the depths of the grounded, tangible world of St. Amelia.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0099\/8588\/4260\/files\/Screenshot_2026-09-23_at_2.26.54_PM.png?v=1790184423\" alt=\"\" width=\"524\" height=\"296\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eA Brand-new, Memorable SILENT HILL\u003c\/strong\u003e\u003cbr\u003eSILENT HILL: Townfall exudes the beautiful and foggy streets of Scotland, offering a new setting to tell a unique and haunting story. More than just a horror game, this is a tale of introspection, loss, and consequence. Fear grows from small details, quiet moments, and the long shadow of Simon's past.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0099\/8588\/4260\/files\/Screenshot_2026-09-23_at_2.28.22_PM.png?v=1790184514\" alt=\"\" width=\"524\" height=\"293\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eStrategic Stealth and Combat\u003c\/strong\u003e\u003cbr\u003eSwing and block with melee weapons in frenetic melee combat, or keep your distance and use firearms to survive.\u003c\/p\u003e\n\u003cp\u003eChoose how to engage in each encounter, using both the tools at your disposal and the environment around you.\u003c\/p\u003e\n\u003cp\u003eBeyond fighting or fleeing, carefully sneak past danger through stealth, tracking enemy positions from cover or luring them away with distractions.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0099\/8588\/4260\/files\/Screenshot_2026-09-23_at_2.30.20_PM.png?v=1790184628\" alt=\"\" width=\"538\" height=\"300\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eNarrative Puzzles Guided by the CRTV\u003c\/strong\u003e\u003cbr\u003eThe iconic SILENT HILL radio makes a comeback as the CRTV, a portable television device.\u003c\/p\u003e\n\u003cp\u003eThreats lurking nearby, story fragments, \u0026amp; mysterious clues drift through unstable analog signals, which players can pick up by tuning the CRTV.\u003c\/p\u003e\n\u003cp\u003eThrough narrative-driven puzzles closely tied to these fragments, players can relive past events and catch glimpses of everyday life in town, remaining constantly aware of the story.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0099\/8588\/4260\/files\/Screenshot_2026-09-23_at_2.31.10_PM.png?v=1790184678\" alt=\"\" width=\"540\" height=\"303\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eA First-Person SILENT HILL Experience\u003c\/strong\u003e\u003cbr\u003eThe first full-length SILENT HILL game to be presented in first-person perspective, players experience the fog-shrouded town directly through the eyes of Simon.\u003c\/p\u003e\n\u003cp\u003eWith limited visibility and a heightened sense of proximity to danger, stealth, combat, exploration and the CRTV feel intimate, close and terrifying.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0099\/8588\/4260\/files\/Screenshot_2026-09-23_at_2.32.34_PM.png?v=1790184763\" alt=\"\" width=\"528\" height=\"300\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMultiple Endings\u003c\/strong\u003e\u003cbr\u003eEndings shaped by the player’s actions leave a lasting emotional impression long after the story comes to an end.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTension-Building Audio Design \u0026amp; Music\u003c\/strong\u003e\u003cbr\u003eEvery creak, signal, and cry pulls the danger closer, with creative audio design building a rich and terrifying soundscape.\u003c\/p\u003e\n\u003cp\u003eA fully dynamic soundtrack by Pilotpriest builds and twists with player and enemy actions, reacting and building tension and release with the ebb and flow of action and stealth.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eMature Content Description\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThe developers describe the content like this:\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThis Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence, General Mature Content\u003c\/em\u003e\u003c\/p\u003e\n\u003cdiv id=\"aboutThisGame\" class=\"game_page_autocollapse\"\u003e━━━━━━━━━━━━━━━━━━━━━━━━━━━\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eSYSTEM REQUIREMENTS\u003c\/strong\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"game_page_autocollapse\"\u003e\n\u003cstrong\u003e\u003c\/strong\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"game_page_autocollapse\"\u003e\n\u003cstrong\u003eMINIMUM:\u003c\/strong\u003e\u003cbr\u003eRequires a 64-bit processor and operating system\u003cbr\u003eOS: Windows 11 x64\u003cbr\u003ePROCESSOR: AMD Ryzen 5 3600 \/ Intel i7-8700K\u003cbr\u003eMEMORY: 16 GB RAM\u003cbr\u003eGRAPHICS: NVIDIA GeForce RTX 2060 Super \/ AMD Radeon RX 6600\u003cbr\u003eDIRECTX: Version 12\u003cbr\u003eSTORAGE: 75 GB available space\u003cbr\u003eSOUND CARD: Windows Compatible Audio Device\u003cbr\u003eADDITIONAL NOTES: Playing on minimum requirements should enable to play on Low settings at 1080p 30fps.\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"game_page_autocollapse\"\u003e\n\u003cbr\u003e\u003cstrong\u003eRECOMMENDED:\u003c\/strong\u003e\u003cbr\u003eRequires a 64-bit processor and operating system\u003cbr\u003eOS: Windows 11 x64\u003cbr\u003ePROCESSOR: AMD Ryzen 7 5700X \/ Intel i7-9700K\u003cbr\u003eMEMORY: 32 GB RAM\u003cbr\u003eGRAPHICS: NVIDIA GeForce RTX 3080 \/ AMD Radeon RX 7800 XT\u003cbr\u003eDIRECTX: Version 12\u003cbr\u003eSTORAGE: 75 GB available space\u003cbr\u003eSOUND CARD: Windows Compatible Audio Device\u003cbr\u003eADDITIONAL NOTES: Playing on recommended requirements should enable play on High settings at 4K 30fps (using DLSS,FSR or TSR Balanced mode).\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"game_page_autocollapse\"\u003e\n\u003cmeta charset=\"utf-8\"\u003e\n\u003cp class=\"game_page_autocollapse\"\u003e\u003cbr\u003e━━━━━━━━━━━━━━━━━━━━━━━━━━━\u003c\/p\u003e\n\u003cdiv class=\"sysreq_contents\"\u003e\n\u003ctable style=\"width: 414px;\" class=\"ESRB\" height=\"114\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 95.9896px; 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